The second of my list discussions I'm sticking to Batman but jumping over to League of Assassins to talk about one of my favourite models in the game, Talia al Ghul. She is a really nice way to play a super heavy suspect game asking for a crew that enables it, and I really like either list below as a way of playing that and sticking with heavy theme.
Talia al Ghul (Rebirth)
The Heretic
League Acolyte 1
-Trained in the Shadows
-Grapple Gun
-Combat Bracers
-Venom Dose
League Acolyte 2
-Combat Bracers
League Acolyte 3
-Magazine
-Shadow Training
-Climbing Claws
Hassassin 1
Hassassin 4
High Security Henchman
This list works around using Talia and the henchmen to score as quickly as possible, and The Heretic as a huge beatstick to distract the opponent and prevent them from scoring where you can. It has decent damage, if not super efficient like more combat based crews, but the suspect interaction brings a ton of raw power in that regard that interacts really well with the deck below to rack up VP quickly.
Daughter of the Demon
My Life For the League
Do Not Deviate From The Plan
Eradicate the Order
From the Shadows
Lazarus Pit
Multiple Threats
The Fire Rises
We Cannot Be Defeated
Die Hard
Stick to the Plan
Talia al Ghul (Rebirth)
Cheshire
League Acolyte 1
-Trained in the Shadows
-Grapple Gun
-Venom Dose
League Acolyte 2
League Acolyte 3
-Shadow Training
-Climbing Claws
League Acolyte 4
-Climbing Claws
Hassassin 1
-Poison Training
Hassassin 2
Hassassin 4
Changing out Heretic for Cheshire gives you an extra model and a bit more jank in the list instead of raw damage. Cheshire wants you to be handing out Poison so we try and get the most out of arrows and Hassassin 1 as well as Cheshire herself, but the basic idea of the list runs the same- throw out as many suspects as you can and sit happy in the fact you should always have more than your opponent. Cheshire herself when not attacking is really fast and can get places you need her almost all the time, and works best as a fixer to put into any position that needs a model to interact with and score or deny (Snitch being a big one)
Daughter of the Demon
Do Not Deviate From The Plan
Eradicate the Order
From the Shadows
Lazarus Pit
Multiple Threats
The Fire Rises
Under Their Noses
We Cannot Be Defeated
I'm Feeling... Weird
Stick to the Plan
Both lists want you to mostly move up as a ball, all benefiting from Inspire and getting as much out of your free manipulates as possible while attacking the enemy when you need to. The main focus is in having good positioning on your markers because it scores most of your deck, but you also have ways to get rid of your own markers or moving them to allow you to reposition things when you need it.
No comments:
Post a Comment