Tuesday 3 August 2021

Batman List Discussion- Talia al Ghul

 The second of my list discussions I'm sticking to Batman but jumping over to League of Assassins to talk about one of my favourite models in the game, Talia al Ghul. She is a really nice way to play a super heavy suspect game asking for a crew that enables it, and I really like either list below as a way of playing that and sticking with heavy theme. 


Talia al Ghul (Rebirth)

The Heretic

League Acolyte 1

-Trained in the Shadows

-Grapple Gun

-Combat Bracers

-Venom Dose

League Acolyte 2

-Combat Bracers

League Acolyte 3

-Magazine

-Shadow Training

-Climbing Claws

Hassassin 1

Hassassin 4

High Security Henchman

This list works around using Talia and the henchmen to score as quickly as possible, and The Heretic as a huge beatstick to distract the opponent and prevent them from scoring where you can. It has decent damage, if not super efficient like more combat based crews, but the suspect interaction brings a ton of raw power in that regard that interacts really well with the deck below to rack up VP quickly. 

Daughter of the Demon

My Life For the League

Do Not Deviate From The Plan

Eradicate the Order

From the Shadows

Lazarus Pit

Multiple Threats

The Fire Rises

We Cannot Be Defeated

Die Hard

Stick to the Plan


Talia al Ghul (Rebirth)

Cheshire

League Acolyte 1

-Trained in the Shadows

-Grapple Gun

-Venom Dose

League Acolyte 2

League Acolyte 3

-Shadow Training

-Climbing Claws

League Acolyte 4

-Climbing Claws

Hassassin 1

-Poison Training

Hassassin 2

Hassassin 4

Changing out Heretic for Cheshire gives you an extra model and a bit more jank in the list instead of raw damage. Cheshire wants you to be handing out Poison so we try and get the most out of arrows and Hassassin 1 as well as Cheshire herself, but the basic idea of the list runs the same- throw out as many suspects as you can and sit happy in the fact you should always have more than your opponent. Cheshire herself when not attacking is really fast and can get places you need her almost all the time, and works best as a fixer to put into any position that needs a model to interact with and score or deny (Snitch being a big one)

Daughter of the Demon

Do Not Deviate From The Plan

Eradicate the Order

From the Shadows

Lazarus Pit

Multiple Threats

The Fire Rises

Under Their Noses

We Cannot Be Defeated

I'm Feeling... Weird

Stick to the Plan


Both lists want you to mostly move up as a ball, all benefiting from Inspire and getting as much out of your free manipulates as possible while attacking the enemy when you need to. The main focus is in having good positioning on your markers because it scores most of your deck, but you also have ways to get rid of your own markers or moving them to allow you to reposition things when you need it. 

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