Showing posts with label Battle Report. Show all posts
Showing posts with label Battle Report. Show all posts

Saturday, 20 June 2026

Warmachine Battle Report- Goreshade vs Arkadius

 In a bit of a throwback I decided to pull out my old Cryx for Warmachine to play with a friend, who has been printing and painting Farrow since they've been made available as part of Warmachine 3D. I brought out my old favourite Banes led by Goreshade, and faced a Warbeast-heavy list fueled by the mad Dr Arkadius. 

My initial advance was somewhat spread out, with Goreshade in the middle, a unit of Bane Knights either end with a Deathripper, and Tartarus, a unit of Warriors with command, a Desecrator and Deathwalker all around Goreshade. The goal was to get the arc nodes up so I could start slinging Hex Blasts into grouped units (which was successful in wiping the Bone Grinders turn 2) and try and get the units into position to do as much damage as possible early for a Goreshade Feat run at Arkadius.

As things advanced I was facing 2 Hogs on one flank, and Lytiersis on the other. I had hoped the Warriors could deal with Lytiersis while the Knights moved the other way to take both Hogs, but ultimately they dealt a little bit of damage before all getting killed by Lytiersis, who then had to deal with a Desecrator before he could reach Goreshade. 

With all the Knights moving over, Tartarus unfortunately was priority target and the first to die. The Knights ended up doing quite a lot to the War Hog, although they didn't quite get through the Road Hog. A few rounds of Gunfighter on the Flamethrower did work, putting damage onto Goreshade and killing Deathwalker although not doing much to the Banes in front of it.
Arkadius took an unlucky 11 damage hit from the Desecrator's gun, which was forced onto a lone Razor Boar looking down Goreshade. He then managed to Feat on Arkadius after a Psychic Surgery, sneak a slam onto the Desecrator from Lytiersis, knocking down Goreshade in the process, the Road Hog shooting to take Goreshade to 1 wound remaining before the Razor Boar finished him off and ending the game. It was a real hail mary of a turn as I had quite a lot of Banes remaining and had them within charge range of Arkadius the next turn, but unfortunately the gamble paid off and Goreshade got taken out. My first game of Warmachine since early Mk3 it's been a real experience coming back, but I had a lot of fun and I'm now looking at printing an all Monstrosity Cephalyx list for a bit of fun and to have some variety

Friday, 22 May 2026

Blood in the Canals - Trench Crusade Battle Report

 Hello again everyone, after a long hiatus! I've come back to writing to put my thoughts out there again, starting with a battle report of a game I had last night of Trench Crusade

Battle lines drawn up, using my new Venice terrain and the heretic submarine from Diceverse. Reading the Trench Crusade lore and seeing Venice is newly taken by the forces of hell, and building up a table to play Carnevale (more on that later) I decided to make a heretical dockyard table, with the submarine being an amazing centrepiece

I brought along my Defenders of the Iron Wall to play against Andrew's Highland Wolves Assault Cadre, with the forces of the Kingdom of Alba bringing a lot of Machine Armour and some heavy-duty weaponry. A significant part of my forces were invested into the Captain and the Brazen Bull, both of which I wanted to try out some of the recent rule changes to see how they went. I have a notoriously bad track record with Sultanate outside of Assassins, but I really love the idea behind Defenders so I keep trying to make them work for me. 
Firing positions secured, the Sniper Priest looks from his rooftop perch while across the battlefield, a Siege Jezzail team mobilises

Something very representative of this game- we both failed almost every single dash attempt!

Round 1 and 2 was mostly advancing, with some pot shots made across the table plinking off each other's heavy armour (Andrew's Machine Armour and my Captain and Mamluk all in -3 armour). The Scots did manage to get into quite an advantageous position on top of the submarine though, and that MG on top of the sub had a great firing spot to rain hell onto my poor Azebs. The Janissaries took more punishment, but the MG still got one of them before the game was up.

In some incredibly bad luck (and sensationally poor tactics on my part, but also cinematic) my Captain shot into a combat between the Scottish Lieutenant and my Brazen Bull, both of which had already lost tough, and managed to kill my own Bull before not doing any further damage the rest of the game. The Bull's tough got stripped by a brave Shocktrooper, who unfortunately managed to scatter his own Satchel Charge onto himself and was slain in the process, but hurting the beast was a worthy sacrifice. 

The game devolved at this point into a scrum at the edge of the canal, with 2 Mechanised Heavy Infantry jumping into the Captain (one with a diving charge off the submarine!) and none of them doing any damage whatsoever. There were a lot of 11s rolled, but with -3 armour and not a single 12 to be seen nobody actually died here. However, the rest of the Scots managed to thin me down to 3 models by the end of the game with the only casualty their brave Shocktrooper, making it a fairly decisive victory for the forces of New Antioch. Not enough to reclaim Venice it seems, but the loss for the Sultanate will surely be felt.

Sunday, 14 June 2020

Game Day! Battlefleet Gothic- Eldar Corsairs vs Ultramarines

Hi all! Got out of the house today for a couple games of Battlefleet Gothic, getting back into my Eldar Corsair fleet. Played 2 games both using the Cruiser Clash scenario but with full rosters, first at 1000 points and then 1500. These won't be full battle reports but I'll try and say as much as possible what happens 
My fleet is fully 3d printed as should be somewhat obvious given the stepping on them (which I am a fan of for Eldar because it looks like Holofield blurring). The scheme is inspired by Craftworld Mymeara's blue/green look. I have a Void Stalker Battleship, 2 Eclipse Cruisers, a Solaris Light Cruiser, 2 Hellebore and 4 Hemlock Escorts. Also not pictured is a Shadow Cruiser as an extra option, but that doesn't go into the 1500 point list with the rest. 
First game I deployed behind the planet and used it to hide for a few turns moving back and forth doing hit and run attacks against the marines. One crippled strike cruiser from the first wave but after that dice got worse and I had to start running. I lost a few ships before disengaging though and ended up losing because I couldn't manage to damage enough. 
The second game was 1500 points, and it went a lot more badly. I made some mistakes with my early movement (the conga line you can see above) so I got trapped by the marines and very quickly disintegrated. I went on some suicidal attack runs to take out as much as I could (turns out crippled and braced ships don't do too much, who would've thought?) and in the end only a Hellebore managed to escape unscathed. 

All in all it was good to play again, it's been about a year since I last played BFG, and I'm remembering a lot of the tricks with Eldar. Also putting together a 30k Dark Angels fleet soon so I'm looking forward to that as well, should be a big difference in both aesthetic and playstyle.