Back to Batman for another List Discussion, this time I'm looking at Soldiers of Fortune for my favourite leader, Scarecrow. As opposed to the more combat-heavy playstyle of most of the SoF boss options Scarecrow plays a control game, and boy does he do it well. I'll be talking about 3 lists today, one a pure Scarecrow and henchmen list plus 2 bringing other characters to double down on the control theme- Bird and Zsasz.
Scarecrow (Arkham Knight)
-Secret Laboratory
Cuchillo
-Backpack
Militia Soldier 1
Militia Soldier 2
Militia Lieutenant
-Gas Mask
Militia Medic
Stealth Op
-Venom Dose
Malicia
-Gas Mask
-Venom Dose
Infiltrate Op
-Gas Mask
-Fear Gas Dispenser
Die Hard
I'm Feeling Weird
Stick to the Plan
Black Ops
Cyber Attack
Domination
Free For All
Global Offensive
Ground War
Invasion
A City In Fear
This list is my main go-to when it comes to playing Scarecrow, and it's really straightforward. The henchmen all work to score you cards as soon and as often as possible, with a lot of your cards being played in enemy activations to keep your deck flowing a lot and ideally bringing high VP turns early in the game. Scarecrow meanwhile does Scarecrow things, bombing out his Fear Gas through Infiltrate Op and Malicia because they have the most tanking potential in the crew (although they are also high priority targets, they have the stats to justify having the gas on them). It also has a great amount of shooting potential and melee threat for when you need it, although with the deck you won't be fighting as much as some other SoF builds.
Bird (Boss)
Scarecrow (Arkham Knight)
-Secret Laboratory
Militia Soldier 1
Militia Soldier 2
Militia Lieutenant
Militia Medic
Stealth Op
-Gas Mask
Support Op
Infiltrate Op
-Gas Mask
-Fear Gas Dispenser
Die Hard
I'm Feeling Weird
Stick to the Plan
Black Ops
Cyber Attack
Domination
Free For All
Global Offensive
Ground War
Invasion
Reinforce
A City In Fear
The addition of Bird brings more Elite options to the crew, but mainly access to a lot of Smoke. This is absolutely crippling, because Smoke in itself is really strong and when you add it to the fear bombing from Scarecrow you have an enemy crew that will either have to play super aggressive or very cagey, both of which you can adapt to and benefit from. Against most opponents you'll be able to put them on the back foot and playing on your terms, which is always something you want because it means you can play according to your own plans.
Scarecrow (Arkham Knight)
-Secret Laboratory
Victor Zsasz
Cuchillo
-Backpack
Militia Soldier 1
Militia Soldier 2
Militia Lieutenant
-Gas Mask
-Venom Dose
Militia Medic
Stealth Op
-Venom Dose
-Gas Mask
Infiltrate Op
-Gas Mask
-Fear Gas Dispenser
Die Hard
I'm Feeling Weird
Stick to the Plan
Black Ops
Cyber Attack
Domination
Free For All
Global Offensive
Ground War
Invasion
A City In Fear
Zsasz however adds a bit of trickery to the crew with Shadowed Nightmare, is a great henchman hunter and even plays into Scarecrow wanting things to be Scared. All around Zsasz hurts crews that want to stay away from you and although you lose out a little bit in terms of number of Veterans you will still have a lot and can dictate where the opponent will have to be for most of the game, threatening them with Zsasz. Being forced to bunch up to avoid being picked off means they're more prone to Fear Master attacks and also play into the SoF deck more.
No comments:
Post a Comment