The faction benefits are fairly standard and not really that game changing, just giving each Gorgon an additional tactic on top of the faction bonus. You can only get the Gorgon card by taking all 3 Gorgons and nothing else (but you would already expect that) and Poise is their passive ability that keeps them from exhausting when they change to their second card, instead keeping their current fatigue level. This is a huge way of keeping them going and staying efficient even by taking damage, and stops them going into Clear Turns as much as they would normally.
Petrify is Medusa's tactic and the most expensive of the lot at 2 Favour, but it gives a model engaged by Medusa a Fatigue which is a huge way of shutting down an enemy cohort where you need it and can be really useful
Slayer affects Stheno, and gives her wild for that clear turn. For a model that's almost entirely based around having as many attacks as possible this just plays into it and gives her the option for even more attacks.
Slither is for Euryale and lets her reposition, displacing other models when she does. It's good both offensively and defensively and in general is just useful to keep you in positions you want to be in.
Euryale is my personal favourite of the Gorgons with an amazing sculpt, and her rules are really interesting too. Both her forms have Swift, which stops enemies reacting to her first action each activation, and Constrict, so enemies in base contact take 1 damage when she activates (you can use Slither here to force it more as well which is a great way to chip out damage). She is immune to Taunt on her first card which helps a lot in clearing some of the more annoying enemies early if they are protected (bypassing Otho, Ur-Kek or Krios to take out the heavy hitters can go a long way) while her second card turns her into a really damaging attacker with Hot Blooded giving free Favour dice when she power attacks (and this is pretty valuable with attack 7 and the rerolls granted from power attack). Her first card is fairly standard stat-wise with nothing too fancy, but it is all around good for what she does. 0 armour on either card hurts, but Def3 or possible counterattacks with ATK6 or 7 means she isn’t necessarily fragile. She makes for an excellent combo with Medusa (as can be expected) as Medusa can keep her safe through Taunt while Euryale puts out the hurt. Her second card has a statline purely based around combat and as such has a great damage tree (albeit one without tricks, it’s almost entirely damage) on top of ATK and MOV 7 so she is throwing around some meaty stats in the offensive department.
Easily the most well-known of the mythic Gorgons, Medusa is somewhat
of a lynchpin in a full Gorgon cohort. With a well-rounded statline and damage
tree Medusa kind of does all roles fairly well, although her main use is in
Taunt and Ichor. Taunt is there to keep the far more fragile other Gorgons safe
while Medusa has her first card up, and Ichor can also potentially heal them if
need be as Medusa takes damage (or to deal damage to attackers- really useful
in addition to Constrict from Euryale to do a lot of passive damage). Ichor
comes at the expense of generating Favour from her vitality track and she needs
to take wounds for it, but it’s a tradeoff that is very much worth considering
in almost every case because it can work spectacularly well when it all fires
off. In her second stage she loses Taunt for Mirror, which is basically a
guarantee that the opponent won’t be getting an advantage through Favour dice as
you will add your own for free if they attempt it. All in all Medusa is a
really great model, and even if she didn’t have to be taken in a Gorgon cohort
the synergy she has with her sisters and the cohort benefits are more than
enough to convince me to do it anyway.
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